
Michael is a character animator and VFX artist working primarily with Maya and Houdini. He’s trained in both realistic and cartoony motion, combining traditional animation principles with procedural techniques to get results that are efficient and flexible. His experience covers fluid, pyro, RBD, and soft-body simulations, alongside character performance and rendering, giving him a broad range for tackling different types of projects with precision and adaptability.
View the full list of attributions for third-party assets featured in my demo reel and landing page here.